New Features – May 17

Yay! We just started the new Relm blog, so check back for regular updates.

Here are the most recent updates from this week:

(Thanks to our Lead Developer, and Founder Duane Johnson!)

ANNOUNCE: New Release
– NEW: Clicking on an already selected object will unselect it
– NEW: Portals can now be selected, deleted, moved
– NEW: You can now use /object clone to clone a selected object (including portals)
– CHANGED: Zoom now affects the video bubble size, so you can zoom in to your conversation
– CHANGED: Mouse clicks (and hover) are now more accurate, based on raycasting instead of approximate “nearest point”
– CHANGED: No more hover color (clicking is accurate enough that you don’t need to see annoying half-yellow state)
– FIXED: You can now click on things in the sky / halfway through the ground
– FIXED: Mouse wheel on Chrome+Windows platform now zooms more smoothly

ANNOUNCE: New Release
– NEW: You can now add “x” and “z” url parameters to any Relm link and the character will be sent to that particular coordinate in a relm. Example: (sends someone to the center 0,0 coords of the default relm)
– CHANGED: New 2D objects now default to the “up” orientation rather than flat “down”
– CHANGED: The /link command has been changed to the /portal command

ANNOUNCE: New Release
– NEW: You can stand objects up on the left or right, e.g. /obj left and /obj right
– CHANGED: Camera now focuses on character’s head. Zoom is affected most by this: on screens that are vertically short, you can now still see your video bubble
– CHANGED: Vignette effect is now white, in the distance

ANNOUNCE: New Release
– NEW: You can now drag and drop objects on the X-Z plane with the mouse!
– NEW: Objects are now automaticaly selected after upload
– NEW: You can now rotate objects with the /obj rotate DEGREES command

ANNOUNCE: New Release
– FIXED: Clicking on the “thought input box” no longer deselects the selected object
– FIXED: Buttons no longer take focus away from game controls
– FIXED: Video bubble no longer takes focus away from game controls
– FIXED: Clicking on the “mute/unmute” button no longer selects whatever object is behind it

ANNOUNCE: New Release
– NEW: You can now /obj lock and /obj unlock an object. Locked objects can’t be visibly selected or moved.
– NEW: /obj commands now show their results as a toast pop-up

ANNOUNCE: New Release
– NEW: There is now a /zoomrange max command that lets you zoom in and out farther than the default zoom range. /zoomrange default will set it back to normal.
– CHANGED: The “Help” button instructions are now a little more detailed.

ANNOUNCE: New Release
– NEW: Character’s name is now underlined in color, and mouse pointer now matches that color.
– FIXED: Mouse wheel direction is natural direction for zoom
– FIXED: Offscreen player labels now stay inside the screen

ANNOUNCE: New Release
– NEW: You can now upload 3D objects! GLBs and GLTFs are accepted. Currently, you can move & delete 3D objects, but not scale or rotate.

ANNOUNCE: New Release
– FIXED: Scaled image objects now work and don’t disappear or move mysteriously

ANNOUNCE: New Release
– NEW: 3D Objects are now normalized on first upload and can be scaled with /obj scale N command
– NEW: 3D Objects can now be rotated around the Y axis with /obj rotate DEGREES command

ANNOUNCE: New Release
– NEW: Right-click on objects shows info about it: type, UUID, asset, position, scale, rotation. You can further click on the asset URL to be taken to the source image/GLTF.
– CHANGED: Style changes to pop-up messages (gray background)
– CHANGED: Hovering over pop-up messages now prevents pop-up from automatically disappearing. Clicking dismisses it.
– CHANGED: Higher maximum for default “zoom in” size

Good work Duane, people are loving Relm more and more! 🙂